![]() ![]() An increasing amount of play is taking place in digital worlds, and with the dwindling of physical third places, the same is true of social interaction. Some may think this focus frivolous why worry about what happens in virtual worlds and games? First, as Johan Huizinga recognized in Homo Ludens, humans have a need for play in our lives. ![]() Specifically, I discuss two key aspects of inclusion: accessibility and representation. For our society to be truly inclusive of disabled people, we are morally obliged to attend to these virtual spaces as well. While frequently the focus is on physical space, such as promoting universal design in architecture, people are spending more and more time in video games and social virtual worlds such as Second Life. Society has become increasingly aware of the need for accessibility in many realms. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |